top of page

NPC DESIGN

ROLE

Programmer and Interaction Design

DESCRIPTION

The NPC Design was a project that used Behavior Trees in Unity in order to create different states for the different types of NPC's in the game. The game was centered as a stealth game with an objective to escort a civilian NPC that was imprisoned to another civilian NPC, while stealthily maneuvering around guards. 

YEAR

2022

GENRE

Stealth Adventure

PLATFORM

Unity

LEVEL DESIGN

CHARACTERS

bottom of page