top of page
NPC DESIGN
ROLE
Programmer and Interaction Design
DESCRIPTION
The NPC Design was a project that used Behavior Trees in Unity in order to create different states for the different types of NPC's in the game. The game was centered as a stealth game with an objective to escort a civilian NPC that was imprisoned to another civilian NPC, while stealthily maneuvering around guards.
YEAR
2022
GENRE
Stealth Adventure
PLATFORM
Unity
LEVEL DESIGN
CHARACTERS
bottom of page